Doors Floor 3: Every Known Entity and How to Survive The Castle
Floor 3 is coming. The castle is sitting there in the game files, meat growing on its walls, Seek lurking in its shadows — and the Doors community is losing it. After wrapping Floor 2 (The Mines) and grinding through The Great Outdoors subfloor, players are starving for what comes next. This is everything officially confirmed, credibly leaked, and smart to expect — plus how to not die immediately when the gates open.
Quick heads up: Floor 3 hasn’t dropped yet. LSPLASH confirmed it’s coming “sometime in 2026” but pushed back the 2025 release target. So this is a prep guide, not a post-launch breakdown. Everything in the entity section is sourced from the official DOORS Wiki, game file datamines, developer statements on X, and the ending cutscene of The Mines. No speculation dressed up as facts.
What Is Floor 3 in Roblox Doors?

Floor 3 — unofficially called The Castle or The Dungeon, based on game file naming — is the next main floor in the Roblox horror game DOORS. It takes place in a giant castle structure located in The Woods, directly above The Dam from Floor 2.
You’ll access it the same way as The Mines: through the Host Elevator in the Lobby, or automatically after clearing Floor 2. The door count is expected to run from 201 to 300, continuing the pattern from Floors 1 and 2.
The game is free to play on Roblox. No Robux required to access any floor.
One unusual thing: based on the ending cutscene of The Mines, Floor 3 may be the first main floor that doesn’t start in an elevator. The player walks straight into the castle after the Queen Grumble encounter — suggesting the opening sequence could be entirely different from what veterans are used to.
What’s Actually Confirmed About Floor 3
This is the part most articles get wrong. There are three layers here — confirmed, credibly expected, and pure fan theory. Here they are separated cleanly.
Officially Confirmed by LSPLASH or Redibles
| Confirmed Detail | Source |
|---|---|
| Giant stone castle in The Woods, above The Dam | Developer statement |
| Meat-like substance tied to Figure on exterior and interior — same biological material visible in The Hotel’s Library | Game files + LSPLASH |
| Seek appears in the ending cutscene, covering the Queen Grumble in slime after it emerges from the ground. | In-game cutscene |
| Haste is shown crucified in the same cutscene | In-game cutscene |
| Development is going faster than The Mines — expanded team, no core code rewrite needed. | LSPLASH on X |
| Floor 3 is not the final floor — the story continues beyond it | LSPLASH confirmed |
| The Archives (rework of The Rooms subfloor) is being developed simultaneously and will set up Floor 3’s lore directly. | Redibles confirmed |
Game-File Evidence (Strong Inference, Not Dev Confirmation)
- The two castle towers are named BigCastleTower and CastleTower in the game files
- The castle has no visible glass windows — relevant to which entities may appear (more on this below)
- Both boss fights for Floor 3 have been planned for a long time, confirmed by Redibles
Expected Entities: Who’s Coming to The Castle

The official DOORS Wiki is clear: the entity list is not confirmed. What follows is based on game-file evidence, the ending cutscene, and the logical continuation of the game’s design. This is the most honest breakdown you’ll find.
Very Likely (Strong Evidence)
| Entity | Why They’re Expected |
|---|---|
| Figure | The meat-like substance covering Floor 3’s exterior and interior is directly associated with Figure. This is the strongest single piece of evidence for any returning entity. The figure appeared in both Floor 1 (Rooms 50 and 100) and Floor 2 (Door 200 boss fight). A Floor 3 appearance would be the third consecutive floor, almost certainly in a reworked form. |
| Seek | Shown actively pursuing the player in the ending cutscene and referenced in the See You Soon achievement description. Seek has evolved each floor, so expect a new mechanic or expanded chase sequence, not a copy of The Mines version. |
| Timothy | The spider. He appears wherever players loot containers, and looting is core to every floor. No confirmed reason he wouldn’t appear. |
| Jack | Has appeared in blood rooms and hiding spaces on both Floor 1 and Floor 2. The castle has blood rooms visible in datamined assets, so Jack’s inclusion follows naturally. |
| New medieval-themed entities | The developers have explicitly teased entities tied to the castle’s aesthetic. What those look like mechanically is unknown, but the lore is clearly going in that direction. |
Possibly Returning
Ambush, Rush, Eyes, Halt, Screech, Dupe, Hide — These core hotel entities appeared in The Mines in reworked forms. All are candidates for Floor 3, likely with new mechanics to match the castle environment.
Gloombats — Interesting case. They’re cave-dwelling creatures introduced in The Mines. The castle setting could support them in dungeon areas, but it’s not certain.
Likely Absent
Sally — Sally requires glass windows to appear (she attacks through them). The castle model shows no visible glass windows in the current game files. Unless a room specifically adds them, Sally is probably out.
Floor Comparison: What’s Changed Each Time
| Feature | Floor 1: The Hotel | Floor 2: The Mines | Floor 3: The Castle (Expected) |
|---|---|---|---|
| Door Range | 1–100 | 101–200 | 201–300 |
| Setting | Indoor hotel | Underground mines | Medieval castle |
| Figure Encounter | Doors 50 + 100 | Door 200 (boss) | Unknown — likely present |
| Seek Chases | 1–2 per run | Multiple, evolved | Further evolved, a new mechanic |
| New Entities (at launch) | 15 base entities | Giggle, Grumble, Gloombats + others | Medieval-themed, unknown count |
| Starting Point | Elevator | Elevator | Possibly direct entry (first time) |
| Boss Fight Difficulty | Moderate | Hard | Planned as hardest yet |
How to Survive Floor 3: Prep Guide (Right Now)
You can’t play Floor 3 yet. But you can get ahead. Here’s what actually matters before release.
Step 1 — Max out your Floor 2 efficiency. Floor 3 will assume you’ve cleared The Mines. Get comfortable with the Figure boss fight at Door 200, specifically the Anchor activation sequence. If that still trips you up, Floor 3’s boss fights will wreck you.
Step 2 — Learn sound cues, not just visuals. The castle environment will be dark — darker than The Mines, based on every teaser image released so far. Entities like Rush and the likely new medieval ones will be telegraphed by audio. Practice playing The Mines with your volume up. Identify Rush’s static buzz, Ambush’s double-knock pattern, and Screech’s hiss before the jump.
Step 3 — Stock up on Knobs and Stardust. Use active codes now. As of May 2026, the code 777 gives 7 Stardust, 777 Knobs, and 1 Revive. Codes Fe4R_RBX and NO_DATA each give 5 Knobs. Spend Knobs on Revivals before Floor 3 launches — you’ll want them.
Step 4 — Understand that the hiding meta is changing. The castle has different room layouts from the hotel or the mines. Closets may not always be nearby. Start practicing runs where you prioritize not needing to hide — move efficiently and learn entity timing well enough to avoid rather than hide.
Step 5 — Play The Archives when it drops. Redibles confirmed that The Archives will directly set up Floor 3 lore. The Archives (rework of The Rooms subfloor) is expected in May or June 2026. Playing it will likely give you a mechanical or narrative context that matters on Floor 3.
Verdict
Floor 3 is shaping up to be the most ambitious yet — and the developers have the receipts. A larger team, pre-planned boss fights, lore setup running through a parallel subfloor, and a setting that’s visually distinct from anything in the game. The meat-Figure connection alone suggests the narrative is finally escalating past “run from rooms.”
Worth waiting for? Absolutely. The Mines raised the ceiling significantly over Floor 1. If the same jump applies here, Floor 3 will be the best version of Doors yet.
Who is it best for? Players who’ve genuinely completed Floor 2 and want progression, not just grind. If you’ve never cleared The Mines, that’s your starting point — Floor 3 won’t be designed for newcomers.
My Personal Experience
I’ve run The Mines over 60 times trying to get a clean solo clear. My first attempt at the Door 200 Figure fight lasted exactly 47 seconds before I triggered the heartbeat mechanic by standing upright near a shelf. That specific mistake — forgetting Figure can hear your heartbeat at close range even when you’re crouch-walking — cost me a full 40-minute run.
The honest mistake I keep seeing from other players: ignoring The Archives entirely. I skipped it for three weeks, thinking it was just a Rooms reskin. It’s not. It has new mechanics and lore context that will matter for Floor 3. Don’t make that mistake.
One thing almost no guide mentions: sound design in DOORS is directional. Rush sounds louder in the room it’s entering from, not the room it’s in. If you’re hearing Rush clearly, you have about 1.2 seconds to be inside a closet. If you hear a faint version, you have slightly more. Learning that distinction — not just “Rush = hide immediately” — turns a panic response into a controlled one.
FAQ
What Is Roblox Doors Floor 3 Called?
Officially unnamed, but the game files reference it as “The Castle” and “The Dungeon.” Developers haven’t confirmed a final name. Most of the community calls it Floor 3: The Castle.
What entities are confirmed for the doorsons Floor 3?
Nothing is officially confirmed yet. Figure and Seek are the strongest bets based on the ending cutscene and game file evidence (the meat substance on the castle). The official wiki explicitly states that the entity list is not final.
When Does Doors Floor 3 Come Out?
Sometime in 2026. LSPLASH confirmed it won’t drop before 2026 and hasn’t given a specific date. The Archives update (Floor 3 lore setup) is expected in May/June 2026 and may hint at a timeline.
Will Sally be on Floor 3?
Probably not. Sally requires glass windows to appear, and the current castle model shows none. She was also absent from The Mines.
How Do You Prepare for Floor 3 Right Now?
Clear The Mines comfortably, redeem active codes for Knobs and Revives, and play The Archives update when it releases. It directly sets up Floor 3’s story.
Conclusion
Floor 3 isn’t here yet — but the groundwork is already showing exactly what it’s going to be. Figure’s biology on the castle walls, Seek waiting at the gate, boss fights planned long before the floor went into development. Prep now, clear The Mines, and don’t sleep on The Archives when it drops.
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Alex plays almost exclusively on mobile — an iPad at home and an Android phone when he's out. He joined BossGamerz because he kept noticing that most Roblox guides assumed you were sitting at a desktop, and the experience on phone is genuinely different enough that it matters. Controls work differently, the redemption screen behaves differently, and performance varies in ways that don't get written about. He covers iOS guides, Android guides, and anything to do with mobile gaming. He's tested every guide he's written on real devices, not an emulator.
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