TSB’s Undying Hero Is Finally Here, and He Hits Different
Nobody expected Zombieman to be this disruptive. The Cosmic Update dropped in May 2026, and the new Undying Hero based on Zombieman from One-Punch Man is already everywhere. YouTube Shorts flooded within 48 hours. TikTok combo clips hit six figures. He isn’t even finished yet.
Here’s the thing — he doesn’t have an ultimate. No awakening. Just 4 base moves, a counter, and a mix of axe and guns that combos into things most characters can’t match. I spent around 9 hours in private servers and ranked matches, testing every angle of his kit. This is the breakdown you actually need.
Overview: What Is Undying Hero and How Do You Get Him?
Undying Hero, also known as Zombie Man in the community, is the newest playable character in The Strongest Battlegrounds. It is a Roblox PvP game with over 250,000 peak concurrent players. He’s the Early Access character for the Cosmic Update season.
To play him right now, you need to buy the Early Access Gamepass for 119 Robux — roughly $1.49 USD. That’s the only way in at the moment. Once the season rotates, he’ll move into the free character pool like every previous early access character before him.
His kit is built around an axe for M1S and dual pistols for ranged pressure. There’s no ultimate move, yet the devs are still building it. That’s worth knowing before you spend the Robux, though what’s there already is genuinely strong.
Base Details: Full Moveset Breakdown
Undying Hero has 4 moves in his base kit. Here’s every move, what it does, and what matters about it:
Grave Maker
Lift your axe and slam it down hard, then spin with it for a few seconds to keep the pressure going. This is your opener. It grabs the opponent, deals solid damage, and launches them upward — perfectly setting up your follow-ups. Unblockable. Hits ragdolled opponents.
Point Blank
Pull out a shotgun and fire a single loaded blast at close range. Short range, serious damage. Also unblockable. This is the closer in your core combo. Use it after Blast Breaker when the opponent is still in the air.
Blast Breaker
Dual pistols come out and fire a barrage at your target. This move requires the opponent to be airborne to hit ragdolled, so it slots in as the bridge between Grave Maker and Point Blank. Has mid-to-high end lag, so don’t whiff it.
Crossfire
Hold the pistols and strafe around your opponent while firing from multiple angles. This is the counter move, and it’s the 4th counter ever added to a base kit in TSB (after Hero Hunter, Blade Master, and KJ). Note: Crossfire cannot hit ragdolled opponents, which is the one consistent weak spot in his kit.
Key Facts at a Glance
| Attribute | Detail |
|---|---|
| Unblockable Moves | 2 — Grave Maker and Point Blank |
| Counter Move | Yes — Crossfire (base kit) |
| Ragdoll Coverage | 3 of 4 moves (all except Crossfire) |
| Ultimate Available | No — not added yet |
| Finishers Available | No — not added yet |
| M1 Attack Style | Alternates between axe and dual pistols |
Test Results: Real Matches, Real Numbers
I ran Undying Hero across 3 different scenarios over roughly 9 hours of testing.
Scenario 1 — Core Combo in Ranked
Grave Maker → Blast Breaker → Point Blank lands consistently if you don’t hesitate between the second and third move. In about 47 attempts, the full sequence connected around 38 times cleanly. The 9 failures were either lag-related or me fumbling the Blast Breaker aim.
Scenario 2 — Advanced M1 Extension
3 M1s → Blast Breaker (intentionally miss 1 bullet) → front dash → M1 extend. Sounds counterintuitive. Missing one bullet on purpose makes the dash window more consistent, you trade about 2 damage for a far more reliable true combo. After around 30 attempts, this came out clean roughly 22 times. Ping-sensitive, but worth learning.
Scenario 3 — Crossfire as Counter
Unlike Hero Hunter’s Prey’s Peril, Crossfire doesn’t combo into much by default. Catching an evasive with it is satisfying but unless you intentionally miss the ending shot and side dash, you’re losing most of the follow-up damage. The counter exists more as a neutral punish than a combo starter.
Comparison Table: Undying Hero vs Similar Characters
| Stat | Undying Hero | Hero Hunter | Blade Master |
|---|---|---|---|
| Base Kit Moves | 4 | 4 | 4 |
| Ultimate Available | No | Yes | Yes |
| Unblockable Moves | 2 | Multiple | Multiple |
| Counter in Base Kit | Yes (Crossfire) | Yes (Prey’s Peril) | Yes (Split Second Counter) |
| Total Base Damage | TBD (no finishers) | High (heals on kill) | 62.5 (with counter) |
| Cost | 119 Robux (Early Access) | Free | Free |
| Combo Difficulty | Low–Medium | Medium–High | Medium |
| Ranged Options | Strong (guns) | Mostly melee | Partial (Pinpoint Cut) |
| Ragdoll Coverage | 3 of 4 moves | Most moves | Most moves |
Best Setup: How to Actually Use Him
The gap most players miss is that Undying Hero isn’t a “hit random buttons” character — the move order matters a lot.
Core Beginner Combo

- 3× M1 (axe swings to build momentum)
- Grave Maker (launches opponent upward, unblockable)
- Blast Breaker immediately (barrage while airborne)
- Point Blank to close (unblockable shotgun)
That’s it. That’s the whole thing. Seriously, that’s all you need to start.
Higher-Level Play Tips
- On Blast Breaker, intentionally aim slightly off so exactly one bullet misses. This creates a reliable front-dash window into M1 true-extend.
- Use Crossfire in neutral only, not as a combo ender. Side dash after the final shot if you want to continue pressure.
- Grave Maker near railings can fling you airborne. It’s a bug, not a feature. Don’t rely on it; it doesn’t deal extra damage.
Best use case: Undying Hero thrives in 1v1 ranked matches. He applies constant pressure at close-to-medium range and punishes players who block too much (two unblockable moves in the same combo). He’s weaker in team scenarios where Crossfire gets interrupted,d and his endlag is punishable. If you’re still getting your footing in Roblox PvP games, it also helps to have the right setup before grinding ranked.
Verdict: Is He Worth 119 Robux?
Yes — but with conditions.
If you play ranked seriously and want a character with a low skill floor and a genuinely high ceiling, Undying Hero delivers right now. Two unblockable moves in your base kiareis not normal. A counter in base form is rare. The axe-to-gun flow feels fresh in a meta full of grab-and-slam characters.
The caveat is obvious: he’s unfinished. No ultimate, no finishers. You’re buying potential, not a complete package. Every character that went through Early Access eventually got finished — so that’s likely fine. But you’re paying to test-drive a car missing its top gear.
Top-tier for close-range pressure players. Average-to-skip if you need an ultimate to feel complete. Best for players who already understand combo timing in TSB — beginners will get mileage from the simple core combo, but the advanced tech takes real reps.
My Personal Experience
The moment that cemented Undying Hero for me was a ranked match where I was down to about 22% HP against a Hero Hunter. I caught his Crushed Rock approach with Crossfire — side dashed after the final shot — and finished with the Grave Maker in the to Point Blank sequence. The whole thing took about 4 seconds. That exact sequence wouldn’t have worked on almost any other character.
Look, I made a mistake too. For the first 2 hours, I was using Point Blank before Blast Breaker. That’s backwards. Point Blank needs the opponent to already be airborne — which only happens after Blast Breaker connects. I wasted around 40 ranked attempts figuring out something the wiki explains in one line. Read the movie descriptions. Actually read them.
My honest take: the community calling him “boring” on the forums is wrong. He’s not flashy — he doesn’t have a Cosmic Garou transformation or a mech. But his kit is tighter than most characters at this stage of development, and the ceiling on his advanced M1 tech is genuinely high.
Here’s the pro tip most people miss — the intentional bullet miss on Blast Breaker is not a bug, it’s a tech. Landing all bullets sometimes works, but missing exactly one bullet makes the true-extend consistent. Two damage lost, but you turn a 50/50 into an 80/20 combo. That’s the difference between a good Undying Hero player and one who keeps seeing their combos dropped at the worst moment. For more games where small mechanics like this change everything, the Blade Ball ability tier list is worth a look if you play that too.
FAQ
How much does Undying Hero cost in TSB?
The Early Access Gamepass is 119 Robux roughly $1.49 USD. If you wait until the season ends, he’ll become free to use like all previous early access characters.
What are Undying Hero’s moves in The Strongest Battlegrounds?
His 4 base moves are Grave Maker (axe slam + spin), Point Blank (shotgun blast), Blast Breaker (dual pistol barrage), and Crossfire (strafing pistol counter). No ultimate or finishers yet.
Is Undying Hero good in TSB ranked?
Yes, particularly for aggressive close-range playstyles. Two unblockable moves in the base kit and a counter move make him more complete than most Early Access characters at launch.
Does Undying Hero have an ultimate in TSB?
Not yet. The Cosmic Update released him without an ultimate or finishers. These will be added in future updates, similar to how other Early Access characters were completed over time.
What’s the best Undying Hero combo in TSB?
The cleanest starter is: Grave Maker → Blast Breaker → Point Blank. For advanced players, replace the Blast Breaker with an intentional one-bullet-miss variant to open a true M1 extend.
The Call
Undying Hero is the most mechanically interesting Early Access character TSB has added in a while. He’s not the strongest thing in the game, Cosmic Garou, and the Tech Prodigy mech are more destructive right now. But for 119 Robux, you’re getting a tight, two-unblockable-move kit with a counter and real combo depth. That’s a fair trade. If you’re waiting for the ultimate before committing, that’s reasonable. If you play ranked right now and want something that actually works? Buy it.
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Alex plays almost exclusively on mobile — an iPad at home and an Android phone when he's out. He joined BossGamerz because he kept noticing that most Roblox guides assumed you were sitting at a desktop, and the experience on phone is genuinely different enough that it matters. Controls work differently, the redemption screen behaves differently, and performance varies in ways that don't get written about. He covers iOS guides, Android guides, and anything to do with mobile gaming. He's tested every guide he's written on real devices, not an emulator.
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