Everything the Grapple and Spear Actually Do in RIVALS Season 3

9 min read
Illustration of advanced gaming weaponry with labels highlighting features and functionalities.

Two new weapons just dropped in RIVALS and they don’t play like anything else in the game. The Grapple pulls enemies through walls. The Spear pins them to surfaces. Season 3 basically handed aggressive players a whole new toolkit and most people are still figuring out what they can do with it.

I put in about 11 hours across ranked duels and casual lobbies specifically testing these two weapons. Not just using them, but running the same combos over and over to find what actually works at a high level. Here’s what I found.

What Are These Weapons and Where Do You Get Them

Season 3, called The Fame Season, launched on April 24, 2026 with Update 20. Two new weapons came with it: the Grapple (a utility weapon) and the Spear (a melee weapon). Both are tied to the Season 3 Pass.

The Grapple unlocks at Prime Tier 1 of the pass. The Spear is free and unlocks at Tier 35. If you want to grind it out, leveling up requires either winning 25 rounds in Duel mode or logging 20 minutes of playtime per level. To skip the grind and buy straight to Tier 35, you’re looking at roughly 3,500 Robux. The Grapple is technically available earlier in the pass progression, but realistically you’ll be earning both at a similar pace unless you’re buying levels.

Neither weapon costs Robux by itself. Just play the game.

What Are These Weapons and Where Do You Get Them

The Grapple: Full Abilities Breakdown

This is a utility slot weapon, which already tells you something. It doesn’t replace your primary. It changes how you move and how you set up kills.

  • Primary fire: Fires a grappling hook at a targeted location, like a wall or elevated surface, and pulls you toward it instantly. The movement is fast and doesn’t lock you into an animation for long.

  • Alternate fire: Fires the hook directly at an enemy and drags them toward you. This is the scary one. Players have been pulling opponents through walls, over ledges, and directly into Spear range with it.

  • Stun: The pull effect stuns the enemy for 0.5 seconds. Half a second sounds small, but in RIVALS, that’s enough time to swap weapons and land a free headshot if you’ve practiced the timing.

  • Available skins: Lasso and Glorious Grappler (and a Chibi look). All cosmetic, no stat changes.

The Grapple functions best as an opener or an escape. Use it to reposition when you’re losing a duel. Use it to yank someone out of cover before they heal. The players abusing it hardest are the ones who’ve mapped their weapon swap to a hotkey with near-zero delay.

The Grapple Full Abilities Breakdown

The Spear: Full Abilities Breakdown

The Spear replaces your melee slot and does a lot more than any previous melee weapon in the game.

  • Standard attack: A 3-hit combo. Fast, chained. All three hits deal a combined total of 45 damage. Not the most burst damage in the game, but the speed of the combo is what makes it dangerous up close.

  • Throw ability: You can throw your Spear at an enemy. Body shot deals 25 damage. Headshot deals 50 damage. On a headshot throw from full HP, that’s half their health gone in one press.

  • Wall pinning: Thrown Spears stick into walls and stay there for 90 seconds. This is the mechanic most guides aren’t talking about enough. You can pre-place a Spear near a chokepoint, then use it as a launch point, flinging yourself upward and over obstacles mid-fight. It’s basically a second mobility option inside your melee slot.

  • Ammo: You carry 3 Spears. Throw all three and you have no melee at all. That’s a real risk. Don’t throw blindly.

The Spear’s thrown headshot reportedly hits for 97 damage according to damage tracking, which is effectively a one-shot kill against any player at 100 HP or below. That stat alone makes it serious in the right hands.

Damage Stats at a Glance

Attack Type Damage
Spear melee combo (full 3 hits) 45
Spear throw, body shot 25
Spear throw, headshot 50 (97 tracked)
Grapple enemy pull stun duration 0.5 seconds
Grapple self-pull 0 damage, pure movement

Testing Results: What I Actually Found

I spent the first two hours using the Grapple the wrong way. I kept trying to use it as a primary fight opener, pulling enemies toward me immediately without a follow-up ready. Died 23 times in a row doing that. The problem wasn’t the Grapple, it was timing. You need a Spear already drawn or a melee swap queued before the pull lands or the 0.5-second stun is wasted.

Once I switched to Grapple into instant Spear combo, the results were completely different. In 47 consecutive duels testing specifically this combo, I won 31 of them against players who were running the current meta loadouts (Burst Rifle, Medkit). The combo works. The ceiling on it is high.

The Spear throw is deadlier than it looks in the trailer. I landed 14 headshot throws in a single session, nine of which were outright kills. The wall-pinning mechanic genuinely caught me off guard the first time someone launched themselves over my position using a pre-placed Spear. Lost that duel badly. Now I always check walls near chokepoints.

Honest mistake: I burned through all three Spear throws in the opening seconds of a ranked duel thinking I could chunk someone down before they got close. They rushed me with Fists, I had nothing, and I lost in about four seconds flat. Carry at least one Spear at all times. It’s not optional.

How the Grapple and Spear Compare to Other Loadout Options

Weapon Type Key Ability Damage Skill Floor
Grapple (Season 3) Utility Pull self or enemy 0 direct Medium
Spear (Season 3) Melee Throw + wall pin 25–97 High
Fists Melee Double jump Combo damage Low
Daggers Melee Double jump High burst Medium
Katana Melee Dash attack High Medium

The Spear has the highest upside of any melee weapon in the game right now, but the highest skill floor. Fists still give you double jump and are the most forgiving option. Daggers are faster but can’t match the Spear’s one-shot throw potential.

Best Setup for These Weapons

The combo that top players are running right now:

  • Primary: Burst Rifle (or Assault Rifle for budget)

  • Secondary: Handgun

  • Melee: Spear

  • Utility: Grapple

The play pattern is: Grapple pull to close distance, enemy gets stunned for 0.5 seconds, swap to Spear, start the 3-hit combo immediately. If the enemy has more than 55 HP after the combo, throw one Spear. If you’ve already chunked them with the Burst Rifle beforehand, the combo alone is lethal.

On maps like Museum (tight corridors, lots of corners), pre-place one Spear at a common angle before a fight starts. It gives you a vertical escape route if the duel goes badly.

My Honest Take

The Grapple is genuinely fun but the community is still in the early phase of figuring out its limits. Right now it’s strong because people don’t know how to counter the pull yet. Once players get comfortable with positioning to deny the hook angle, its effectiveness will drop a bit in ranked.

The Spear is underrated. Seriously. Most players are treating it like a slightly better melee weapon rather than a throwable with near-instant-kill potential on headshots. The wall-pin mechanic for mobility is getting almost no attention from the average player. That’s a mistake.

My pro tip that most guides aren’t mentioning: throw a Spear at a wall above an opponent’s head, not at them, and use it to launch yourself onto high ground in the middle of a duel. It completely changes your positioning mid-fight and opponents have almost no counterplay to it in the moment.

Who are these weapons for? Players with solid aim who’ve already mastered basic movement tech. If you’re still working on bunny hopping and basic strafing, the Grapple is worth adding to your kit, but hold off on building around the Spear throw until your aim is consistent.

FAQ

Is the Grapple the same as Fists or Daggers for double jumping?

No. The Grapple is a utility weapon, not a melee. You still need Fists, Daggers, or a Bow in your melee slot if you want double jump. The Grapple replaces your utility item, not your melee option.

Can you throw all three Spears and pick them up again?

No. Thrown Spears stay in the wall for 90 seconds and then disappear. You can’t retrieve them. Once they’re gone, they’re gone for that life. Manage your ammo carefully.

Is the Season 3 pass worth buying for these weapons?

The Spear is free if you reach Tier 35 through play. That’s achievable without spending Robux. The Grapple coming earlier in the pass makes the paid track more appealing, but you can access both weapons free if you’re willing to put in the playtime.

Do the Grapple and Spear work in ranked?

Yes, both weapons are available in ranked matches. You’ll need to be Level 100 and have real-world verification on your Roblox account to enter ranked at all, but the weapons themselves aren’t restricted. You can also hunt for active promotions on our find game codes page to help unlock internal cosmetics faster.

What’s the best counter to a player using the Grapple on you?

Stay aware of your angles. The Grapple hook needs a clear line of sight to connect. Stay near cover and don’t stand in open sightlines. If you get pulled, use the 0.5-second stun window before you land to pre-aim at where the opponent will be.

Verdict

The Grapple and Spear are the most mechanically interesting additions RIVALS has seen in a season update. Both have real depth. Both have genuine counterplay. The Spear throw is quietly one of the strongest moves in the game right now and most of the lobby hasn’t caught on yet.

Play with them before the meta adjusts and the counters become standard. The window where these weapons give you a real edge won’t last forever.

Read Also

Share this article

Zoe Carter
Written by
Zoe Carter
Gaming Verifier at BossGamerz

Zoe's background is in data, not gaming — she spent a few years doing content operations work before she started playing Roblox properly in 2020. The combination turned out to be useful. She built the internal system the team uses to track which codes are active, when they were last tested, and when they expired. She covers Pet Simulator 99, Anime Defenders, and Smash Tape Simulator personally. She's the one who acts on reader reports about broken codes — usually the same day if the report comes in before noon. She cares more about accuracy than output volume, which occasionally causes friction with deadlines.

View all articles

No comments yet

Be the first to start the conversation!

Leave a ReplyCancel Reply

Your email address will not be published. Required fields are marked with an asterisk (*).