Anime Adventures New Mythic — Real Damage Numbers, Real Verdict
Spoiler: it’s not as broken as the community thinks.
I spent around 6 hours testing the new mythic unit across multiple game modes — Infinite, Story, and a few co-op runs — and the results were honestly surprising. Not in a good way for some of you.
Let me break down exactly what I found, what I wasted time on, and whether you should actually pull for this unit.
What Is the New Mythic Unit?
If you’ve been on the Anime Adventures Discord or the subreddit this week, you’ve probably seen everyone hyping the new mythic drop. It’s a dual-mode unit — melee burst at base, switches to AoE at max upgrade — which sounds incredible on paper.
And look, it is impressive visually. The animations alone are clean.
But animations don’t clear waves.
My Damage Test Setup

Before I get into numbers, here’s exactly how I ran the test so you can replicate it:
- Mode: Infinite (Wave 50 baseline, Wave 100 stress test)
- No support units — raw damage only, no buffers
- Star level: 5-star (fully upgraded)
- Placement: Front line, single lane, then split-lane comparison
I ran each configuration at least 3 times and averaged the results. One run had a lag spike that killed the data, so I tossed it and re-ran. That’s 10 clean runs total before I was confident in these numbers.
Damage Numbers — Wave 50

Here’s where things get interesting.
At Wave 50, the new mythic hit for around 3,200 DPS in single-target melee mode. That’s solid. Against bosses with low mobility, it performs really well — I clocked it clearing a standard Wave 50 boss in about 47 seconds.
But here’s the thing — my S-tier carry from last season, which I’ve been running for months, cleared the same boss in 39 seconds.
That’s not a marginal difference. That’s a full 8 seconds on a single boss fight. In Infinite mode, that stacks up badly.
| Unit | DPS (Wave 50) | Boss Clear Time | Cost to Max |
|---|---|---|---|
| New Mythic | ~3,200 | 47 sec | 850,000 coins |
| Previous S-Tier Carry | ~3,800 | 39 sec | 620,000 coins |
| Mid-Tier AoE Unit | ~2,100 | 68 sec | 280,000 coins |
The new mythic costs more to max out and performs worse in straight damage. That’s a tough sell.
Wave 100 — Where It Gets Complicated
Okay, so Wave 100 changes the math a little. This is where the AoE upgrade mode actually starts pulling weight.
When the unit switches to AoE at max star level, it hits multiple enemies in roughly a 3-tile radius. On heavily packed waves — which Wave 100+ absolutely is — that spread damage adds up fast.
I tested it on a split-lane setup with 3 units placed at chokepoints. Total wave clear time dropped by about 22% compared to the single-lane test. That’s actually meaningful.
So here’s the honest picture: if you play Infinite past Wave 80, this unit has real value. If you’re mostly doing Story mode or early Infinite runs, it’s overpriced for what it does.
If you’re into pushing raid-tier content solo, this Anime Defenders raid boss solo guide breaks down how unit placement and wave timing actually work at high pressure.
The Mistake I Made (So You Don’t Have To)
I wasted almost 2 full hours testing this unit at 3-star and 4-star levels, thinking I’d found some sweet spot upgrade path.
Nope. The AoE mode is completely locked until 5-star. Nothing before that is worth writing home about. The unit at 3-star is genuinely mediocre — I was confused why people were raving about it until I maxed it.
Don’t bother evaluating this unit below 5-star. You’re not seeing the real kit.
Is It Meta? My Actual Opinion
Honestly? No — not in the way most people are claiming.
The community gets excited every time a new mythic drops, and I get it. New stuff is fun. But “meta” has a specific meaning: it should outperform what’s already available for a similar or lower investment.
This unit doesn’t do that at Wave 50. It barely edges ahead at Wave 100 in AoE situations. And it costs more gems and coins to pull and max than most alternatives.
Here’s what I actually think: It’s a solid unit for players who don’t already have a maxed S-tier carry. If your roster is weak and you’re looking for something that performs in late Infinite, this mythic will help you. But if you’ve got last season’s meta carry already maxed? You’re not upgrading. You’re sidetrading.
Where It Shines — and Where It Doesn’t
| Situation | Performance |
|---|---|
| Late Infinite (Wave 80+) with packed lane situations | Strong |
| Boss fights with stationary patterns — the burst phase shreds | Strong |
| Co-op where someone else is handling AoE and you need a dedicated burst unit | Strong |
| Early and mid Infinite (just not efficient enough) | Weak |
| Fast-moving enemy waves — the melee phase whiffs too often | Weak |
| Solo Story mode runs where you need consistent, not bursty, output | Weak |
Pro Tip: Most Guides Won’t Tell You
Most guides won’t tell you this, but the unit’s AoE range has a directional bias — it hits wider on the left axis than the right. If you’re placing it on a right-side lane entrance, you’re losing a chunk of effective AoE coverage.
Place it on left-lane chokepoints or center placements. I noticed this after my third run when the damage numbers were inconsistent between identical setups on opposite sides of the map. Took me a while to figure out what was different.
Ever wondered why your AoE unit feels weaker on one side of the map than the other? That’s why.
Should You Pull for It?
If you have the gems and you’re building a late-game Infinite roster — yeah, pull. It fills a specific role well.
If you’re free-to-play and counting every gem — skip it for now. Wait for a rate-up banner or a reroll event. The base pull rate on mythics is rough, and this one isn’t worth gambling your saved resources on unless you’re already past Wave 80 regularly.
Active codes can stretch your gem budget further — this game codes page is worth a bookmark if you’re trying to save pulls.
How Does It Compare to Last Season’s Mythic?
Last season’s top mythic was all about consistent DPS. No mode-switching, no complicated mechanics. It just hit hard every second.
This new one trades raw consistency for conditional AoE power. That’s a design shift, not necessarily a step up. For casual players, the simplicity of last season’s unit is actually more reliable.
The new mythic has a higher skill ceiling — placing it correctly matters a lot. That’s interesting, but it’s not a straight upgrade.
FAQ
Is the new Anime Adventures mythic unit worth it?
It depends on your current roster. If you’re missing a strong late-Infinite AoE carry, it’s worth pulling. If you already have a maxed S-tier unit, you won’t see a major improvement.
What’s the DPS of the new mythic unit at max star level?
In my testing, it hit around 3,200 DPS in single-target melee mode at 5-star. In AoE mode against packed waves, effective damage per wave was higher but single-target DPS drops slightly.
Does the new mythic work in Story mode?
Yes, but it’s not optimized for it. Story mode enemies don’t pack densely enough to get full value from the AoE phase. You’ll clear fine, but you’re overpaying for the result.
When does the AoE mode activate?
Only at 5-star max upgrade. Don’t evaluate the unit before hitting that threshold — the base kit at lower stars is genuinely average.
Is the new mythic better than last season’s top unit?
In most situations, no. Last season’s top mythic has more consistent DPS for a lower investment. The new one beats it specifically in Wave 80+ packed lanes. Outside that scenario, the old unit is still stronger.
Final Word
This unit is good — but it’s not the meta-defining drop the hype suggested. The damage test numbers are clear: it underperforms compared to what’s already available in straight single-target output, and it only pulls ahead in a pretty specific scenario.
If you’re deep into late Infinite and need AoE coverage, it earns its place. But go in with clear expectations. This isn’t a must-pull. It’s a situational pick that some rosters genuinely need and others absolutely don’t.
That’s it. Seriously, that’s the honest take after 6 hours and 10 clean test runs.
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Alex plays almost exclusively on mobile — an iPad at home and an Android phone when he's out. He joined BossGamerz because he kept noticing that most Roblox guides assumed you were sitting at a desktop, and the experience on phone is genuinely different enough that it matters. Controls work differently, the redemption screen behaves differently, and performance varies in ways that don't get written about. He covers iOS guides, Android guides, and anything to do with mobile gaming. He's tested every guide he's written on real devices, not an emulator.
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